A Guide to Being A Ranger By The Rangers
Mar. 29th, 2013 03:10 pmThis document was helpfully left behind for the incoming Rangers on the eve of the final battle: a backup, just in case the failsafe plan was needed. Contained in this little booklet is all the advice and information that your predecessors have left for you.
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A Power Ranger is an individual who's got the ability to morphand to even up the score. Okay, more seriously, here's the rundown of your equipment and powers. You'll pick it up as you go, newbies: this is just to help you out a bit along the way.
Communicators and Teleportation:
Each of you has a communicator that can access the Ranger network, capable of contacting any other Ranger equipped with a communicator. Communication on these devices is voice only. Some Rangers from older teams use wristwatch-like communicators with bands in their Ranger color, but it's more common these days for a cell phone-based Power Morpher to double as the communicator.
Communicators are necessary for tapping into the teleportation network---a Ranger can instantly teleport to the scene of a battle or back to the base, though a few other locations that you visit frequently on official business may be programmed in. When teleporting, you disappears in a streak of light bearing your Ranger color.
Communicators can be used whether you're morphed/in your Ranger form or not---if morphed, the communication speakers are inside the helmet and can be activated with a specific gesture---tapping the wrist is used for most of you, but if you're not human I'm sure you'll work something else out.
Power Morphers:
Each Ranger carries a Power Morpher, a small device that contains the key to their power and their link to the Morphin Grid. A Power Morpher can be any small object that you carry with you: morphers we've seen have included detachable belt buckles, wrist-worn devices, small staffs, and even special pairs of sunglasses. The most common form a Power Morpher takes these days is a cell phone: a small and inconspicuous device that won't look too unusual. Your Power Morpher will suit you---if you don't have thumbs, don't worry, we'll get you something you can use.
A Power Morpher is activated by the calling out of a transformation phrase. This is usually a phrase specific to your team. It might be something like...
-It's morphin' time!
-Go Galactic!
-Time for Time Force!
-Ninja Storm, Ranger form!
-SPD Emergency!
-Jungle beast, spirit unleashed!
-RPM, get in gear!
Those are just a few of the ones we've yelled in the past. Don't worry, you'll figure it out.
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A Power Ranger is an individual who's got the ability to morph
Communicators and Teleportation:
Each of you has a communicator that can access the Ranger network, capable of contacting any other Ranger equipped with a communicator. Communication on these devices is voice only. Some Rangers from older teams use wristwatch-like communicators with bands in their Ranger color, but it's more common these days for a cell phone-based Power Morpher to double as the communicator.
Communicators are necessary for tapping into the teleportation network---a Ranger can instantly teleport to the scene of a battle or back to the base, though a few other locations that you visit frequently on official business may be programmed in. When teleporting, you disappears in a streak of light bearing your Ranger color.
Communicators can be used whether you're morphed/in your Ranger form or not---if morphed, the communication speakers are inside the helmet and can be activated with a specific gesture---tapping the wrist is used for most of you, but if you're not human I'm sure you'll work something else out.
Power Morphers:
Each Ranger carries a Power Morpher, a small device that contains the key to their power and their link to the Morphin Grid. A Power Morpher can be any small object that you carry with you: morphers we've seen have included detachable belt buckles, wrist-worn devices, small staffs, and even special pairs of sunglasses. The most common form a Power Morpher takes these days is a cell phone: a small and inconspicuous device that won't look too unusual. Your Power Morpher will suit you---if you don't have thumbs, don't worry, we'll get you something you can use.
A Power Morpher is activated by the calling out of a transformation phrase. This is usually a phrase specific to your team. It might be something like...
-It's morphin' time!
-Go Galactic!
-Time for Time Force!
-Ninja Storm, Ranger form!
-SPD Emergency!
-Jungle beast, spirit unleashed!
-RPM, get in gear!
Those are just a few of the ones we've yelled in the past. Don't worry, you'll figure it out.
Morphing:
Morphing feels...electric, like a big adrenaline rush surging through your body. When the transformation phrase is called, the Power Morpher connects to the Morphin Grid and uses that energy to energize you. In a flash of white light, your clothes (assuming you wear clothes) are teleported away and replaced with a Ranger uniform, a spandex-like (but definitely not spandex) lightweight form of armor.. Every uniform has a main spandex-like body, a belt where personal weapons are hooked, gloves, boots, and a helmet with a visor for seeing.
The Morphin Grid:
The Grid is a powerful biofield of energy that surrounds Planet Earth, tapped into by the Power Rangers with their Power Morphers. Its power level fluctuates with the balance of good and evil---in this world, with evil very nearly triumphant, its power is at its maximum. The Grid can support as many Rangers as it needs to fight off a threat of this magnitude.
Colors:
Every Ranger's uniform has a primary color, giving a Ranger team the effect of appearing like a rainbow of superheroes. The traditional colors for Power Ranger uniforms are red, pink, green, yellow, blue, black, and white, though recently we've had Rangers wearing in violet, gold, silver, and orange as well.
Here are a few traditional traits of the various Power Ranger colors, but you might not keep to the traditions.You might get a color that you already like, or one that just fits you for some other reason.
Morphing feels...electric, like a big adrenaline rush surging through your body. When the transformation phrase is called, the Power Morpher connects to the Morphin Grid and uses that energy to energize you. In a flash of white light, your clothes (assuming you wear clothes) are teleported away and replaced with a Ranger uniform, a spandex-like (but definitely not spandex) lightweight form of armor.. Every uniform has a main spandex-like body, a belt where personal weapons are hooked, gloves, boots, and a helmet with a visor for seeing.
The Morphin Grid:
The Grid is a powerful biofield of energy that surrounds Planet Earth, tapped into by the Power Rangers with their Power Morphers. Its power level fluctuates with the balance of good and evil---in this world, with evil very nearly triumphant, its power is at its maximum. The Grid can support as many Rangers as it needs to fight off a threat of this magnitude.
Colors:
Every Ranger's uniform has a primary color, giving a Ranger team the effect of appearing like a rainbow of superheroes. The traditional colors for Power Ranger uniforms are red, pink, green, yellow, blue, black, and white, though recently we've had Rangers wearing in violet, gold, silver, and orange as well.
Here are a few traditional traits of the various Power Ranger colors, but you might not keep to the traditions.You might get a color that you already like, or one that just fits you for some other reason.
- Red Rangers are traditionally the 'face' and leader of every team. Though Red Rangers have a tendency toward leadership, this isn't a requirement---there have been a few Red Rangers who don't have leadership positions on their teams, and those teams have had non-Red leaders. This is also the go-to color for Rangers with fire-based powers and fiery personalities.
- Yellow Rangers are a staple of nearly every team. This color sees a lot of types---'grounded' folk associated with the earth, bubbly teens who are rays of sunshine, or people with lightning-based powers.
- Blue Rangers are a little weird. male Blues traditionally wear royal blue while female Blues wear a baby blue. Again, it isn't necessary to stick to this scheme. Blue works for intellectual types, mechanics, people with water-based powers, grounded personalities, and seriousness to them, though we've had a few comedians in our time.
- Black Rangers may be leaderlike, often seen paired with Reds in command, though some have their funny sides as well. It might also suit those of you with gravity-based powers.
- Green Rangers are more frequently silly than Black or Blue Rangers, but they have their different specialties as well---the most famous Green Ranger of all time was definitely not a comic relief type of person, I'll have you know. Green also suits people with plant or earth based powers.
- Pink Rangers tend to be women, but I wouldn't count on that always being the place. And it definitely doesn't mean the Pink Ranger has to be super feminine--they can be, but again, not always. Pink is also a color with a tradition of badass wielders behind it.
- White Rangers have accent colors---this may be black and gold, or blue, or green, or pink, or any color you choose as trim. There are also a few White Rangers with ice-based powers.
- Violet, Orange, Gold, and Silver can also appear as Ranger colors, though they're less traditional than the others.
Base Powers and Equipment:
The uniform provides a Ranger's enhanced durability by spreading and lessening the impact of any enemy's attack with force-diverting microfibers, while the rush of energy from the Grid enhances a Ranger's speed, strength, flexibility, and healing abilities. The Grid will also help a Ranger who doesn't already know how to fight with basic reflex-enhancing and knowledge of battle skills as a support system until they can fight on their own, but this guiding spirit only works when you're morphed
Every Ranger is also equipped with a laser gun strapped to their belt. If you can'tt use a gun in the traditional way, wrist-lasers or headset lasers might be given to you instead.
In addition to the laser guns, each Ranger has a single personal weapon that can be summoned by willing it into existence. Personal weapons could be small swords, daggers, lances, spears, bows and arrows, axes, nun chucks, boomerangs, and more. Infused with the super charge of the Morphin Grid, these weapons are rock-solid and far more difficult to destroy than the average weapons of their type. These weapons can be combined with the personal weapons of at least two other Rangers to form a mega-blaster, a mishmash of charged weapons that unleashes a powerful blast attack.
Zords and Megazords:
Each Ranger has a unique zord, a giant mecha that's approximately the size of a small tank. Depending on the theme of your powers, this Zord might be shaped like a vehicle (van, truck, monster truck, ambulance, train...an animal, a mythical creature, or wherever the Power takes you. This Zord will typically have the same main color as your uniform and have the ability to serve as an attack unit on its own. Typical Zords have some laser cannons going on, but they might also have a special power that matches yours. Zords are called into battle by calling out some variation of the phrase 'we need Zord power, now!' Through the magic of the Grid, the Zord will appear and be ready to go in about 30 seconds.
A minimum of three Zords are needed to form the Megazord, a combined mecha with even greater power. Each individual Zord in the Megazord is combined by activating the fusion signal, and the Megazord's automatic setup process starts from there. It takes about 45 seconds for the individual Zords to change shape and combine. These Megazords stand at the height of skyscrapers. As the Zords combine, the cockpits of each individual Zord come together to put every Ranger in the Megazord in the same control room. From here, you ca coordinate your---movements are typically controlled by the leader, moving their arm to control the Megazord's sword arm.
Ranger Code of Conduct:
This Ranger Code of Conduct has been passed down through the generations. Follow these, use your head, and you should be safe. These rules were passed down from the great Ranger leader Zordon, and they served us well---when we bothered to listen. Don't repeat our mistakes, rookies.
This means you keep your head down and your profile low. No using your zords to make a new skatepark crater in the desert, guys. And don't ever charge for your services. That's not who we are.
Zordon's version of this was 'never escalate a battle unless the enemy forces you to'---and given what's just happened, I'm tempted to throw that out altogether. But I think it's worth remembering that flinging our Megazords around can have unintended consequences. Oh, but your Dragonzord's tail didn't mean to destroy the gym? Sorry. You've gotta keep your head on straight. Save your energy, don't pull out all the stops right away.
This was the rule we definitely paid the price for breaking. After a couple years, we started going public with our identities. It worked great for a while---we had governments on our side, research and development was going better than ever, and our teachers understood if we were late to class. But the world's changed now. It's more dangerous than ever.
Back in the early days, the enemy used their magic to figure out who we were---they knew us and started harassing us in our civilian lives from Day 1. We've put a stop to that now, but it was too late for us.. A while back, we had our Mystic Mother cast an obscuring spell that'll keep the enemy from using their crystal balls to find out who any future Power Rangers are---it helps that she used to be one of those enemies, she knew exactly what to block. But her magic will only protect you if you stay hidden.
Don't morph in public, don't tell civilians that you're a Ranger, and don't give yourself away. People are moving to Angel Grove en masse because it still has lingering protection---take advantage of it, use that as your cover story if anyone asks where you came from.
Take care of yourselves, all right? If you can give the enemy the jump, you just might have a chance of winning.
The uniform provides a Ranger's enhanced durability by spreading and lessening the impact of any enemy's attack with force-diverting microfibers, while the rush of energy from the Grid enhances a Ranger's speed, strength, flexibility, and healing abilities. The Grid will also help a Ranger who doesn't already know how to fight with basic reflex-enhancing and knowledge of battle skills as a support system until they can fight on their own, but this guiding spirit only works when you're morphed
Every Ranger is also equipped with a laser gun strapped to their belt. If you can'tt use a gun in the traditional way, wrist-lasers or headset lasers might be given to you instead.
In addition to the laser guns, each Ranger has a single personal weapon that can be summoned by willing it into existence. Personal weapons could be small swords, daggers, lances, spears, bows and arrows, axes, nun chucks, boomerangs, and more. Infused with the super charge of the Morphin Grid, these weapons are rock-solid and far more difficult to destroy than the average weapons of their type. These weapons can be combined with the personal weapons of at least two other Rangers to form a mega-blaster, a mishmash of charged weapons that unleashes a powerful blast attack.
Zords and Megazords:
Each Ranger has a unique zord, a giant mecha that's approximately the size of a small tank. Depending on the theme of your powers, this Zord might be shaped like a vehicle (van, truck, monster truck, ambulance, train...an animal, a mythical creature, or wherever the Power takes you. This Zord will typically have the same main color as your uniform and have the ability to serve as an attack unit on its own. Typical Zords have some laser cannons going on, but they might also have a special power that matches yours. Zords are called into battle by calling out some variation of the phrase 'we need Zord power, now!' Through the magic of the Grid, the Zord will appear and be ready to go in about 30 seconds.
A minimum of three Zords are needed to form the Megazord, a combined mecha with even greater power. Each individual Zord in the Megazord is combined by activating the fusion signal, and the Megazord's automatic setup process starts from there. It takes about 45 seconds for the individual Zords to change shape and combine. These Megazords stand at the height of skyscrapers. As the Zords combine, the cockpits of each individual Zord come together to put every Ranger in the Megazord in the same control room. From here, you ca coordinate your---movements are typically controlled by the leader, moving their arm to control the Megazord's sword arm.
Ranger Code of Conduct:
This Ranger Code of Conduct has been passed down through the generations. Follow these, use your head, and you should be safe. These rules were passed down from the great Ranger leader Zordon, and they served us well---when we bothered to listen. Don't repeat our mistakes, rookies.
- Rule #1: Never use your power for personal gain.
This means you keep your head down and your profile low. No using your zords to make a new skatepark crater in the desert, guys. And don't ever charge for your services. That's not who we are.
- Rule #2: Use your head.
Zordon's version of this was 'never escalate a battle unless the enemy forces you to'---and given what's just happened, I'm tempted to throw that out altogether. But I think it's worth remembering that flinging our Megazords around can have unintended consequences. Oh, but your Dragonzord's tail didn't mean to destroy the gym? Sorry. You've gotta keep your head on straight. Save your energy, don't pull out all the stops right away.
- Rule #3: Always keep your identity secret. No one may know that you are a Power Ranger.
This was the rule we definitely paid the price for breaking. After a couple years, we started going public with our identities. It worked great for a while---we had governments on our side, research and development was going better than ever, and our teachers understood if we were late to class. But the world's changed now. It's more dangerous than ever.
Back in the early days, the enemy used their magic to figure out who we were---they knew us and started harassing us in our civilian lives from Day 1. We've put a stop to that now, but it was too late for us.. A while back, we had our Mystic Mother cast an obscuring spell that'll keep the enemy from using their crystal balls to find out who any future Power Rangers are---it helps that she used to be one of those enemies, she knew exactly what to block. But her magic will only protect you if you stay hidden.
Don't morph in public, don't tell civilians that you're a Ranger, and don't give yourself away. People are moving to Angel Grove en masse because it still has lingering protection---take advantage of it, use that as your cover story if anyone asks where you came from.
Take care of yourselves, all right? If you can give the enemy the jump, you just might have a chance of winning.