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Morphosis Mod ([personal profile] morphmasters) wrote2013-03-29 10:25 pm
Entry tags:

Applications

Applications are currently OPEN.

Instructions:
  • Check the reservations page and taken characters page to be sure your character isn't already reserved or taken. Also check the comments here---if there is already an application for your character posted, that application will be evaluated first. We do not accept app challenges.
  • In the subject line of your application post, please include your character's name, their canon (if applicable), and whether you're applying for a Ranger, civilian, or villain (you can change this role later on! Redemption, dark side, and Ranger quest plots are welcome here. This is just to start.)
  • Please post your application in the body of your comment, though you may duplicate it in your character's journal.
  • Applications should receive a verdict within three days. If revisions are needed, you'll have three days, and the response should happen within one day.
  • If your application for the same character is rejected three times, you'll be barred from applying for that character again.
  • When you're accepted, request to join [community profile] morphosis and start playing! 

Player Info:
Username/Handle:
Preferred Contact: (personal journal, IM service, PMing character journal, Plurk, whatever)

Character Info:
Character Name:
Canon: (the show, book, film, or game your character is from, if applicable)
Character Age: (Approximate is fine! Rangers should be at least the equivalent of 10 human years old, though the Hexagon prefers teenagers and above. And this isn't a hard and fast rule, just justify why your character can be a Ranger if they're younger than 10.)
History: This can be a wiki link, a summary of about 300 words...just tell us what your character's been through. If you'd prefer to fuse this section with personality to give the background and state of your character, that's acceptable as well. Be sure to mark the point where they enter Morphosis (canon point) at the end.
Personality: Tell us who your character is and what their role might be. Two or three brief paragraphs summing up all the major points will do, but more is fine.
Chosen Position: Ranger, civilian, villain, rogue Ranger villain? If a civilian or villain, briefly describe how they'll contribute to the game---as a teacher? Minor antagonist living outside Angel Grove? Camping out at the villains' palace on the moon?
Powers: Ranger powers are assumed if you mark your character as a Ranger. Any powers your character is carrying over from canon/their home go here. Your character might also gain a power as a Ranger or a villain---feel free to add a power such shooting water or fire from hands, growing protective scaly skin, or the ability to shoot sonic sound waves to your character. These small abilities will be accessible whether your character is morphed or not. The Power does mysterious things sometimes!
Abilities: Any non-supernatural special skills your character has that you'd like to note.

Ranger Form (if applicable):
Power Morpher: What form does it take? Does it double as a communicator? If not, a wrist communicator will be issued.
Ranger Uniform: Briefly describe your Ranger's uniform---primary color, trim, helmet design (should match the Zord). If you're apping a canon Ranger or Sentai character, just linking a picture is fine. If you want to draw or shoop a picture, that's fine too.
Ranger Personal Weapon: Your character's small handheld weapon.
Ranger Zord: Your character's Zord. Just describe its basic shape (the animal/vehicle/whatever it's based on and how square it looks, it doesn't need to be a perfect description).

Sample:
Show us a sample of your writing! Keep in mind that the format here is prose. If you have a past prose thread with your character, feel free to link to it. Even bracket threads will do if your past thread has enough description that it would be a decent prose tag if you removed the brackets. As long as it's readable with functional descriptions (we're not looking for multiple paragraphs every tag, and a whole prose tag can be two or three sentences), you're fine.

If you need or want to write a fresh prose sample, here are some suggested prompts to get you started, but anything's fair game and it doesn't have to be based in the game world. About 200 words should do if you're just writing a single post:
-Your character's reaction when the smoothie machine at the juice bar explodes
-Your character's reaction to their first morph
-Your character's favorite or least favorite memory.
-The first thing your character will do when they get home

When you're ready, copy this form and paste it into your comment:
dragonspooker: (Slightly smug.)

Lina Inverse | Slayers | Ranger

[personal profile] dragonspooker 2013-04-10 07:00 pm (UTC)(link)
Player Info:
Username/Handle: Wingus
Preferred Contact: [plurk.com profile] wingus or CallMeWingus on AIM.

Character Info
Character Name: Lina Inverse
Canon: Slayers
Character Age: 18
History: http://en.wikipedia.org/wiki/List_of_Slayers_episodes There's short summaries with each episode, and Lina comes from the end of Evolution-R.
Personality: Lina Inverse is not your typical heroine. She's someone who's out to adventure for the fun of it, generally with no real aim other than to find interesting places and things, and maybe wreck up some bandits along the way if she can. Lina is a person that follows her gut, and looks out for number one, normally, but often finds herself getting dragged into stuff a lot bigger than her - and when stuff is on the line, she'll generally buckle down and lend a hand - after all, if some lousy monster wants to destroy the world, that's bad for her, too! Granted, it's not just huge threats that can get her to do this - when stuff involves the friends she's made over her travels, she'll help out there, too. (And of course, try to get the biggest reward out of it as possible.) She's very live-for-the-moment, and generally doesn't plan very far ahead in life.

The girl also has one hell of a temper - her travels prior to the series' start have earned her a number of disliked nicknames: Lina the Bandit Killer, The Enemy to All Life, "that flat-chested, brainless, breastless sorceress", and Dragon Spooker. These were all garnered from her notoriously short temper and inclination to retaliating violently with magic spells - often in what anyone with a lick of common sense would consider overkill. (Namely, wrecking an entire village to kill a dragon that ignored her; blowing out any number of restaurants when someone wrecks her meal; and fireballing a pair of accidental peeping toms when she was bathing.)

Despite her seemingly reckless use of magic, she knows that such power carries a good deal of responsibility - both in chastising a traveling companion who kept suggesting she use one of her most powerful spells to fix a problem, and in noting while in a dungeon that the tight confines meant she couldn't cut loose. While they frustrate her oftentimes, she's well-aware of her limitations - both usual and situational, and will jump at any chance to get around them. While calling herself a "sorcery genius" sounds egotistical, it's a title that's well-earned: for only being fifteen, she is an incredibly powerful magic user, and has a reputation to go with it. Despite her short temper and apparent impatience, she's taken the time and has the patience, focus, and skill to have learned an incredible surplus of magic spells. She's also very perceptive, and when faced with something she can't just blast away, she'll find a way to take it down, even it takes a good while.

Lina's a person driven by money and power, and if she's not caught up in some big plot, she's normally on the hunt for treasure - be it monetary things, or magical things to grant her new spells or other magical enhancements. She's a shrewd business dealer, having been born to a family of merchants, and is a ruthless negotiator when it comes to getting things to work in her favor - sometimes using a little bit of magical "encouragement" if she feels it necessary to get her point across. She steals from bandits, but not innocents, and if generosity is shown to her by a friend or someone offering her a reward, she won't hesitate to milk it for what it's worth.

Anyone who gets close enough to her and is able to call her a friend will have themselves one strong supporter - she may not show it well due to a lack of emotional maturity, but she definitely cares for her friends, as she'll drop whatever she's after at the time if a friend is in trouble, and heaven help you if you hurt someone she cares about.
Chosen Position: Ranger!
Powers: Lina is incredibly gifted in the various magical arts - black magic (offense spells - curses, summoning, general damage), white magic (healing, protection, etc.), and shamanistic magic (Elemental magic - air, earth, fire, water, and spirit). Her specialty is black magic, and she has a proclivity to the fire-related shamanistic spells. Slayers' spells, what they do, and how they work are detailed fairly well here - ( http://robkelk.ottawa-anime.org/rpgs/slayers-spells.html ). In addition to whatever they draw power from there (Monsters/Mazoku/demons, the elements, or the gods), they also drain Lina's stamina - generally if she's very hungry, she can't cast for beans. She requires an incredible caloric intake to cast reasonably well. Also, if it's her time of the month, her powers are disabled until it's over. It's also capable to seal her magic if an opponent is good enough at magic seals or curses as well. She's got a few that she's particularly known for, however.

Lina's spell that she's primarily known for, the Dragon Slave, draws on the Mazoku who was the overseer of the world - Ruby-Eye Shabranigdo. Way back in their world's history, Shabranigdo was split into seven parts and each one was sealed in different humans. Despite this, Lina is still able to use the spell, even with one fragment destroyed by her in the first half of the first series. (Though we find out later that this fragment survived, and revived in EVOLUTION-R, only to be destroyed again by Lina.) The spell is a very powerful explosive fireball - the more negative emotions the caster has at the time of casting, the stronger it is. Its power can vary, however - there's countless times in-series where it's cast comedically as a result of Lina's bad temper, and people come out of it only scuffed up and bruised. (Property, however, rarely survives any casting of the spell. Most often when it's cast, whatever poor village Lina happens to be near will be left as a crater.) Overall, its actual strength and usefulness is completely reliant on the plot.

There are two other big spells Lina is known to use with some frequency - The Giga Slave and Ragna Blade. These draw on the power of The Lord of Nightmares, the creator of the Slayers world, and in-fiction, four worlds in total - and is said to exist outside of them as the Sea of Chaos. These are often her last-ditch spells, as they're both terribly draining on her. The Ragna Blade is a blade of chaotic energy, and is shown to be able to cut from the material plane and into the Astral Plane to wound a Mazoku's true body, if not outright destroy it. The Giga Slave, however, has two possible outcomes, depending on the amount of control exerted in casting. If it's fully controlled, it's essentially an obscenely powerful blast of energy - like the Dragon Slave on plot steroids. (Sometimes taking the form of a miniature black hole.) If Lina loses control, however, it summons the Lord of Nightmares herself to the material plane. And...well, that's a thing that Lina would like to avoid, given that the Lord of Nightmares' goal is to destroy everything and return it to chaos. So the Giga Slave is something that she only will use under extreme duress, and in a situation where things are bad enough that it's worth the gamble. In-series, it was only used and attempted a total of five times - two successful casts, two interrupted attempts, and one failure.

Additionally, Lina is capable of exponentially increasing the power of her spells with the four Demon's Blood Talismans she wears - the use of which are generally saved for climactic moments against ridiculously powerful adversaries, and the trade-off for the power is having to recite an extra spell on top of the one she wants to power up, which is quite a considerable wind-up time.
Abilities: Lina has a number of skills she's picked up in her travels - bluffing and acting, decent enough melee skill for a spellcaster (both unarmed and with blades), good perception/sense motive, and impeccable skill in negotiating and bartering - though a lot of that is due to her resorting to intimidation. (After all, it's easy enough to get your way when you threaten to blast a normal guy to kingdom come.) Lina's also skilled in using magical devices, though not so much at identifying them.

Ranger Form (if applicable)
Power Morpher: A vaguely microphone-esque pink and white wand with a heart atop it that doubles as a communicator.
Ranger Uniform: Think if Wild Force and Mystic Force's uniforms had a kid, and theme it around a unicorn. Pink is the main color, white is secondary, with bits of gold and silver trim.
Ranger Personal Weapon: A bow that fires energy arrows with conical, unicorn-horn shaped heads.
Ranger Zord: A pink and white robot unicorn that generally serves as an arm module. Its horn fires magical/energy blasts, and the head is generally near the hand when combined with others.

Sample: The dragon spooker meets an unspookable dragon. Actual thread start is here, but there's a lot of long threads between the OP and mine. And Lina Inverse Versus A Giant Spider from a different game where Lina's from a much earlier canon point.
Edited 2013-04-10 19:08 (UTC)